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| "We may be reprehensible space Nazis, but you can't deny: We've got style." |
A special Imperial edition of interesting combos. Again these are not tested combos, simply interesting things (to me) I've theory-crafted:
ISB Jingoist + Notorious:
Note: You do need to take a Deadman's Switch to be able to equip Notorious on the ISB Jingoist.
I think it's a neat little build. You get a ship that can hand out strain in multiple ways, and gets a reroll shooting at a strained opponent. Keep him out of R1 of your ships during the opening engagement:
ISB Jingoist w/ Notorious, Deadman's Switch.
Is the Jingoist better than a 3-cost Alpha Squadron pilot with Disciplined/Enduring/Predator? Irrelevant (but also probably not).
Valen Rudor + Squad Leader:
Empire has a distinct lack of cheap ships with coordinate. Luckily their is a 3-cost TIE/ln with 8-points of loadout and a Talent slot to equip Squad Leader. You are limited to Valen's actions (focus, evade, BR) for the coordinate. Valen can focus/evade, and save his coordinate for the engagement phase if he or someone at R1 is likely to get shot at. Alternatively, you can just use him like a regular coordinator by sitting back, and giving an ally a focus token at PS3:
Valen w/ Squad Leader.
Pair him with someone who is action hungry:
Maarek w/ Marksman, FCS, Mag Pulse, Afterburners, Hull.
-AND / OR-
Sabacc w/ Predator, Shield, Targeting Computer.
This one may just be my bias, as I've always felt Valen's pilot ability was underrated.
Mandalorian Optics + Grand Moff Tarkin:
This is a simple combo: in the system phase, you lock an enemy with Mandalorian Optics, then trigger Tarkin to have your whole squad gain locks on the target. This pairing has to be taken on the new Gauntlet Fighter, but you do have two decent pilot choices: Captain Hark, or Gar Saxon depending on whether you can spare a point:
I think I like the cheaper Hark, but can also see the appeal of Gar. Pair them with some TIE/x1s and you're all good to ruin someone's day:
TempestSP w/ Hull.







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